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<br>If you do not understand this fundamental interaction triangle, you will constantly lose to players with inferior mechanical skill.<br> |
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<br>Learning exactly how these three categories interact is the first step toward building a viable deck and predicting enemy movements.<br> |
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The Core Mechanics |
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<br>However, that same P.E.K.K.A will be killed instantly by a cheap Skeleton Army (Swarm) because it can only attack one tiny skeleton at a time.<br> |
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<br>If you blindly play a swarm without baiting out their splash damage first, you are throwing your elixir away.<br> |
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Only launch a Swarm attack when you know their Splash unit is not in their hand.Always consider the Z-axis.Sometimes, playing into a counter is necessary to fix your hand. |
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Breaking the Triangle |
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<br>Once you understand the basic Rock-Paper-Scissors rules, you can begin to actively subvert them using 'Bait' strategies.<br> |
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<br>You send your first swarm to force them to use their spell; the second they do, you unleash your primary swarm attack safely.<br> |
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Triangle RoleStrengthsThe CounterMultiple Small UnitsHigh DPS single-target tanks, Princes, P.E. If you cherished this write-up and you would like to receive more info regarding [tower rush](https://code.nspoc.org/brittmagnuson0/5840tower-rush/wiki/The-Psychological-Warfare-of-Tower-Rush) kindly take a look at the webpage. K.K.AsWizards, Valkyries, Bomb Towers, The LogAoE UnitsSkeleton Armies, Minion Hordes, Goblin GangsHigh health single-target units, Mini P.E.K.K.As, Heavy Spells |
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Why the Meta Changes |
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<br>If Splash units become too strong, nobody will play Swarms, and Single-Target units will dominate the ladder.<br> |
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<br>Know your counters, track their spells, and execute your trades perfectly.<br> |
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