Understanding exactly how and when to utilize your magical arsenal separates average players from absolute masters.
Unlike troops, which can be distracted or kited, direct damage spells provide guaranteed, unavoidable value.
Small Spells, Big Impact
If your opponent surrounds your heavy tank with a skeleton army, a quick light spell instantly resolves the problem for a positive trade.
Because they are so cheap, they also act as excellent 'cycle' cards, allowing you to rotate back to your primary attackers quickly.
Save it for swarms.If an inferno tower locks onto your giant, zap it to reset the damage beam.A deck without cheap removal will be destroyed by bait strategies.
The Heavy Hitters
Heavy spells, such as fireball, poison, or rocket, are expensive investments that require careful calculation before casting.
Heavy spells are also the ultimate tie-breakers in sudden death; if a tower is low, you can bypass all defenses to destroy it.
UsageRisk LevelSpell SpamExtremely risky in single elixir, as it leaves you defenselessPre-firingCatastrophic if the opponent places nothing, wasting 4 mana
Spell Selection
A fast Miner deck prefers Poison to slowly melt away cheap swarms placed to defend the tower.
Always ensure your spells cover the inherent weaknesses of your primary troops.
If you have any kind of questions relating to where and how you can make use of tower rush, you could call us at our own site.