In the chaotic environment of a competitive arena battler, units seem to run wildly toward whatever is closest to them.
This article will dissect the mathematics of sightlines, retargeting, and unit hitboxes to help you manipulate the AI flawlessly.
The Concept of Sight Range
If multiple enemies are within that radius, the AI will almost always lock onto the absolute closest target mathematically.
Understanding exactly how many tiles a unit can 'see' allows you to place distractions at the absolute maximum possible distance.
Use this to pull them to the center.Melee units have very short sight ranges.Timing must be faster against fast troops.
Manipulating the Z-Axis and Hitboxes
Large tanks have massive hitboxes, meaning melee defenders can attack them from slightly further away than smaller troops.
For example, if an enemy Miner is locked onto your tower, you can deploy a large tank directly on top of him.
AI LogicHow to Exploit ItDistance RuleThe enemy will always hit the skeleton firstAggro Reset on StunIf an Inferno Tower locks onto your tank, stun it with a spell while placing a swarm nearby
Drilling the Mechanics
Reading about aggro ranges is completely different from actually executing pixel-perfect placements in the heat of a live match.
Once you internalize the invisible grid that governs the AI, the game slows down dramatically.
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