Update 'Mastering Turret Placement in Tower Rush'

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<br>Having the strongest defensive building in your deck means absolutely nothing if you do not know exactly where to place it on the map.<br>
<br>This guide will teach you the mathematical secrets of the 'kill zone' and how to maximize the lifespan of your turrets.<br>
The Anti-Tank Center Pull
<br>When the enemy tank crosses the bridge, its AI will calculate that your center turret is closer than your Princess tower, causing it to walk sideways.<br>
<br>As the tank trudges toward the center, it will be simultaneously shot by your defensive building AND both of your Princess towers.<br>
Force them to choose which target to spell.You have a fraction of a second to place the building before it locks onto the tower.Manage your economy.
Defending Against Siege and Spawners
<br>The rules of placement change entirely when you are facing a 'Siege' deck that uses X-Bows or Mortars planted on their side of the river.<br>
<br>Place a splash-damage building like a Bomb Tower directly in the center to safely absorb and destroy the endless waves of cheap units.<br>
Turret TypeOptimal PlacementSingle-Target Tank KillersThe 'Pocket' - 3 tiles from the river, 3 tiles from the Princess tower; maximizes pull distance and tower crossfireBomb TowerDirectly in the center, or slightly higher up to intercept fast bridge-spam units before they lock onto the tower
Geometrical Dominance
<br>Treat the arena as a grid of tactical possibilities rather than just a patch of grass.<br>
<br>Practice your center pulls until you can do them with your eyes closed.<br>
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