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<br>Understanding exactly how and when to utilize your magical arsenal separates average players from absolute masters.<br> |
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<br>Unlike troops, which can be distracted or kited, direct damage spells provide guaranteed, unavoidable value.<br> |
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Small Spells, Big Impact |
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<br>If your opponent surrounds your heavy tank with a skeleton army, a quick light spell instantly resolves the problem for a positive trade.<br> |
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<br>Because they are so cheap, they also act as excellent 'cycle' cards, allowing you to rotate back to your primary attackers quickly.<br> |
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Save it for swarms.If an inferno tower locks onto your giant, zap it to reset the damage beam.A deck without cheap removal will be destroyed by bait strategies. |
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The Heavy Hitters |
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<br>Heavy spells, such as fireball, poison, or rocket, are expensive investments that require careful calculation before casting.<br> |
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<br>Heavy spells are also the ultimate tie-breakers in sudden death; if a tower is low, you can bypass all defenses to destroy it.<br> |
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UsageRisk LevelSpell SpamExtremely risky in single elixir, as it leaves you defenselessPre-firingCatastrophic if the opponent places nothing, wasting 4 mana |
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Spell Selection |
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<br>A fast Miner deck prefers Poison to slowly melt away cheap swarms placed to defend the tower.<br> |
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<br>Always ensure your spells cover the inherent weaknesses of your primary troops.<br> |
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If you have any kind of questions relating to where and how you can make use of [tower rush](https://shamrick.us/cedricdorman2), you could call us at our own site. |
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