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In the chaotic environment of a competitive arena battler, units seem to run wildly toward whatever is closest to them.
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This article will dissect the mathematics of sightlines, retargeting, and unit hitboxes to help you manipulate the AI flawlessly.
+The Concept of Sight Range
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If multiple enemies are within that radius, the AI will almost always lock onto the absolute closest target mathematically.
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Understanding exactly how many tiles a unit can 'see' allows you to place distractions at the absolute maximum possible distance.
+Use this to pull them to the center.Melee units have very short sight ranges.Timing must be faster against fast troops.
+Manipulating the Z-Axis and Hitboxes
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Large tanks have massive hitboxes, meaning melee defenders can attack them from slightly further away than smaller troops.
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For example, if an enemy Miner is locked onto your tower, you can deploy a large tank directly on top of him.
+AI LogicHow to Exploit ItDistance RuleThe enemy will always hit the skeleton firstAggro Reset on StunIf an Inferno Tower locks onto your tank, stun it with a spell while placing a swarm nearby
+Drilling the Mechanics
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Reading about aggro ranges is completely different from actually executing pixel-perfect placements in the heat of a live match.
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Once you internalize the invisible grid that governs the AI, the game slows down dramatically.
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