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<br>If you do not understand this fundamental interaction triangle, you will constantly lose to players with inferior mechanical skill.<br> |
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<br>This guide will break down the combat triangle and show you how to exploit it to guarantee positive elixir trades.<br> |
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The Fundamental Triangle |
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<br>For example, a massively expensive P.E.K.K. If you adored this article and you also would like to receive more info relating to [tower rush](https://mestate.us/author/bradymarron01/) generously visit our webpage. A (Single-Target) will absolutely destroy a Wizard (Splash) in a one-on-one fight.<br> |
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<br>Finally, the Wizard (Splash) will incinerate the entire Skeleton Army (Swarm) in a single fiery blast, completing the circle.<br> |
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The triangle dictates your offensive timing.Air units add a secondary layer to the triangle.Manage your cycle. |
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Breaking the Triangle |
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<br>If your opponent only has one 'Scissors' (Splash spell) in their deck, and you bring three 'Papers' (Swarms), they literally cannot stop you.<br> |
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<br>You send your first swarm to force them to use their spell; the second they do, you unleash your primary swarm attack safely.<br> |
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StrategyThe LogicLog BaitIntentionally breaks the triangle by having more swarm threats than the opponent has splash countersThe WallAdheres strictly to the triangle, ensuring they always have the exact perfect counter ready in hand at all times |
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Why the Meta Changes |
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<br>If Splash units become too strong, nobody will play Swarms, and Single-Target units will dominate the ladder.<br> |
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<br>Know your counters, track their spells, and execute your trades perfectly.<br> |
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