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<br>The matchmaking algorithm is the unsung hero that determines exactly who you will face every time you press the 'Battle' button.<br> |
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<br>This article explores how developers design these algorithms to keep queue times short while maintaining a competitive environment.<br> |
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Trophy and Rating Systems |
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<br>The algorithm's primary goal is to match you against someone with the exact same—or very similar—trophy count.<br> |
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<br>When you go on a massive winning streak, your trophy count inflates, and the algorithm begins matching you against significantly better players.<br> |
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The algorithm does not care what deck you are playing.Accept the RNG.AI opponents ensure instant queue times for beginners. |
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Level-Based Matchmaking |
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<br>The standard Elo system works perfectly for chess because all pieces are equal, but [tower rush](https://901radio.com/@wilbur90g5665?page=about) games feature upgradeable cards.<br> |
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<br>The system will try its best to match you with someone who has the same trophies AND a similar tower level.<br> |
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Player PerceptionHow it Actually WorksForced Loss StreaksThe algorithm does not force losses; you are simply playing tilted against harder opponents because your MMR is inflatedRigged Deck MatchingDevelopers have confirmed repeatedly that the algorithm does not read the contents of your deck when finding an opponent |
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True Fairness |
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<br>By artificially capping all card levels to a specific number, the algorithm can rely purely on the Elo rating.<br> |
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<br>The algorithm is blind; it only respects victory.<br> |
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