Update 'Winning in Sudden Death in Tower Rush'

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<br>This is where the true heart-pounding tension of the genre shines: Sudden Death, where the first player to destroy a single tower wins the match instantly.<br>
<br>Entering overtime fundamentally alters the mathematics and psychology of the entire game.<br>
The Spell-Cycling Race
<br>You use your cheapest cycle cards (like Skeletons and Ice Spirits) to rapidly rotate your deck until your Rocket or Fireball is back in your hand.<br>
<br>It is mathematically guaranteed damage that the opponent cannot physically block, making it the most reliable overtime strategy.<br>
If you are both spelling the towers, you must cycle faster than they do.Don't get cocky and ignore defense.Use small spells to finish the job.
Exploiting Tunnel Vision
<br>As overtime begins, the opponent will inevitably hyper-focus all their defensive attention and buildings on that one damaged lane.<br>
<br>Because they are suffering from extreme tunnel vision and lack elixir, they will be completely caught off guard and unable to defend.<br>
Match StateThe SolutionLow Health TieImmediate, aggressive spell cycling while using cheap distraction units to stall their spell cycleYour Tower 2000 HP, Theirs 500 HPPlay hyper-defensive 'turtle' mode; take absolutely zero risks and slowly spell their tower out over 2 minutes
Staying Calm Under Pressure
<br>Overtime is designed to make you panic, causing your hands to sweat and your heart rate to spike.<br>
<br>Earn it with a cold, calculating mind.<br>
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